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REPLAY

Game description:

In Replay, you step into the role of someone who stumbles across a mysterious old game cartridge after a tiring day. There’s nothing special about it at first glance—just a retro-looking title screen, basic controls, and a prompt to start. But once the game boots up, you’re not just playing a side-scroller. You’re placed in a room with a glowing monitor, using both your keyboard and mouse to control a character in the game and navigate the physical space around you. What begins as a casual late-night distraction slowly turns into something more unsettling, as strange events begin to blur the lines between what’s on-screen and what surrounds you.

Two Worlds, One Experience 

Replay introduces a layered style of interaction. You control the in-game character using the A and D keys to move left and right, spacebar to jump or enter doors, while the mouse allows you to look around the room outside the game. This dual-control concept turns a simple platformer into something immersive. As you progress, strange noises may catch your attention outside the TV screen. You’ll start checking behind you more often, uncertain if it’s just part of the audio design or if something in your room has changed. Replay uses minimal inputs to keep you alert, turning simple mechanics into a tense experience.

A Game That Watches Back 

What sets Replay apart is how it subtly shifts focus from what’s inside the game to the environment it’s being played in. The pixelated world you explore on the TV is lighthearted at first, filled with colorful trees and coins. But as time passes, its tone shifts. The game appears to adapt based on how you interact with both layers—what you do on-screen and what you ignore around you. This evolving experience keeps you guessing. You’re not just guiding a character across a level. You’re also being observed, tested, and drawn into a scenario where pressing “Start” might have been a mistake.

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