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Trolley Problem

Game description:

Trolley Problem has no protagonist or continuous plot. Instead, it presents a collection of independent situations connected by the same runaway vehicle. In every case, the player stands beside a lever and must decide whether intervention is justified. Doing nothing preserves the trolley’s original direction, while pulling the lever transfers the consequences to another track.

Changing One Detail at a Time

The opening stages establish the basic conflict between saving five people and causing the death of one. New variables are then added to question the player’s first decision. The person on the second track may become the player, a friend, a relative, or an enemy. Human lives can also be compared with animals, objects, financial losses, and events that will happen many years later.

How the Level Sequence Works

There are 28 dilemmas, and they are completed in a predetermined order. Each level explains both possible outcomes before any action is taken. The player selects Pull the Lever or Do Nothing, watches the result, and receives voting statistics from earlier participants. The game then loads the next scenario. No level requires a correct answer, and all choices allow progression.

Questions may involve:

  • reducing the total number of deaths;

  • protecting personal property instead of strangers;

  • choosing between different forms of sentience;

  • accepting known damage or an uncertain outcome;

  • causing harm actively or allowing it through inaction.

Results Without Moral Grades

Only the mouse is needed to play. There are no reflex tests, moving obstacles, or time limits, so decisions can be considered for as long as necessary. The percentage shown after each answer indicates how many players agreed with that option. It does not identify one response as ethical or unethical. A popular choice may still create more casualties or require direct intervention.

Deaths are counted throughout the full playthrough and included in the ending report. The last question focuses on whether free will exists, connecting the player’s repeated selections with the idea of predetermined behavior. Once this level is finished, Trolley Problem announces that philosophy has been solved and reveals the final kill count. Restarting the game makes it possible to follow a different rule, choose every lever action, avoid intervention completely, or compare several decision strategies.

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