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TESTIMONIUM

Game description:

Testimonium follows the story of an unnamed man who receives an unmarked package at his apartment. There is no return address, only a VHS tape with a symbol scorched into its surface. He inserts the tape into an old player, expecting some home recording or forgotten footage. Instead, what begins to play is something else entirely. Within seconds, the world shifts. What he sees on screen becomes what he experiences. The apartment disappears. A new, enclosed space takes its place.

Inside The Recording

What the character encounters is not a typical environment. The space is confined, covered in rust and decay. There are no other people, no messages, and no clear path forward. Instead, movement happens through intuition or repetition. Doors open and close without sound. Hallways fold into themselves. Some spaces seem to reflect forgotten events, but their meaning is never explained. Each room feels isolated from the last, yet part of the same repeating process.

Trapped In The Cycle

As the player navigates the tape’s contents, a pattern begins to emerge. Every return leads back to the same place, though with slight variations. Objects shift. The sounds change. The lights flicker in different rhythms. The tape doesn’t show events—it enacts them. And the viewer becomes the participant.

What to expect during gameplay:

·         A looping experience lasting approximately 10 to 15 minutes

·         First-person navigation without traditional controls or HUD

·         Spaces that shift subtly over time

·         Use of lighting and ambient audio instead of scripted scares

·         No dialogue, no characters, only the presence of something unseen

Meaning Without Words

Testimonium does not rely on spoken language or written exposition. Instead, the player must interpret the environment and its rhythms. Every choice feels personal, even if there’s no obvious reward. The horror is not loud or sudden—it’s constant, woven into the setting itself. Whether the events are real, symbolic, or part of some punishment is never made clear. What matters is that once the tape begins, there is no return to where things started.

The Last Delivery

In the end, Testimonium is not about winning or escaping. It is about being taken. The act of watching becomes the act of entering. The loop is part of the structure, and every attempt to understand it simply leads back to the beginning. There is no explanation. Only the fact that the character pressed play.

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