Game description:
A Lakeside Walk in the Dolomites begins with the player stepping onto a quiet forest path under fading streetlights. The surroundings are calm but unnaturally still. Tall trees form a thick wall on either side, and the gravel path ahead curves into darkness. Lamps hum softly overhead, casting narrow cones of light onto empty benches and overgrown edges. In the distance, a wooden sign hints at a location long forgotten, and glowing orbs hover in the air like fading memories. There are no instructions, only space to explore. The forest does not react to your presence, but it seems aware of it.
Layers Beneath the Stillness
Further along, the atmosphere becomes heavier. A playground appears, untouched but intact. Swings creak without wind. A slide points downward into shadows, and a bulletin board displays notices you cannot fully read. The layout feels familiar, yet no sound of footsteps follows your own. The further you walk, the more the setting resists meaning. The lamps do not illuminate the forest—they isolate you from it. Each step begins to feel like a test of how far you’re willing to trust your perception. Nothing chases you, but nothing reassures you either.
Fifteen Minutes of Unease
This game, developed in two months for the Spaghetti Invasion Game Jam 2025, offers an experience focused on atmosphere and interpretation. There is no spoken dialogue and no clear goal. The environment speaks in silence and design. The lake, while rarely seen, becomes a constant presence. It is not threatening, yet it feels significant. A Lakeside Walk in the Dolomites is short, around 15 minutes, but those minutes linger. Players are not given answers, only locations to stand in, and shadows to watch.
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