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The Station

Game description:

The Station begins in a familiar setting—a late subway ride, quiet passengers, and the low hum of fluorescent lights. You board expecting routine, but the atmosphere shifts once the train moves. Among the passengers, one figure stands out—not through appearance, but through subtle behavior that quickly becomes unsettling. The confined space and lack of escape create a constant sense of vulnerability. Every second, the tension builds without needing dramatic music or sudden effects. It’s quiet, focused discomfort that grows with each stop the train doesn’t make.

Choices That Shape the Outcome 

The game lasts only minutes, but within that time, your actions determine how the story ends. With four main outcomes and a hidden one, The Station lets you explore different responses to the situation—curiosity, avoidance, confrontation, or something less expected. Controls are simple, using WASD to move and E to interact, but the decisions themselves carry weight. Some endings are subtle, others direct. None feel random. Each playthrough is short, encouraging experimentation without repetition, and the consequences reveal themselves quickly.

Low-Poly Style, High-Impact Design 

Visually, The Station uses a PSX-style aesthetic that strips away unnecessary detail, drawing your focus to expressions, motion, and environment. It’s not about realism—it’s about suggestion. Lighting flickers at just the wrong time, textures blur as tension rises, and silence is used more than sound to frame your choices. The minimalist design fits perfectly with the game’s length and concept, keeping your attention on the moment. Whether you experience one ending or all of them, The Station offers a tight, well-paced sequence that proves how little it takes to leave an impact.

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