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Stick It To The Stickman

Game description:

Stick It To The Stickman is a physics-based action game set inside a satirical office environment. Players control a stickman character climbing the corporate ladder—literally—by fighting coworkers, dodging office hazards, and applying for upgrades between floors. Each floor presents a new wave of enemies and an opportunity to unlock new moves or passive effects. The building structure functions as both level design and metaphor, with each floor representing career progression through force.

Upgrade Systems and Randomized Combat

The player starts with basic movement and attacks. As they ascend, new abilities are offered at regular intervals. These upgrades are presented as promotions or perks, each adding a unique function to the character’s moveset. Some increase mobility, others improve defense or attack range. Each run is procedurally generated, meaning upgrade paths and enemy combinations vary. Decision-making is constant, as players balance short-term survival with long-term efficiency.

Key Gameplay Elements in Stick It To The Stickman

·         Side-scrolling combat with ragdoll physics

·         Randomized upgrade offers after each floor

·         Environmental traps such as printers, elevators, and desks

·         Simple controls with layered combos

·         Increasing difficulty tied to vertical progression

Timing, Spacing, and Movement

Combat requires quick positioning, well-timed dodges, and adaptation to enemy behavior. Most enemies use predictable patterns, but room layouts change frequently. Players can push enemies into walls, objects, or out of windows to clear floors faster. When timed correctly, combos can chain together for efficient takedowns. Health and stamina systems are minimal but present, so every action comes with a cost. The structure encourages active movement and experimentation with unlocked abilities.

Progression Through Repetition

Stick It To The Stickman is structured as a run-based experience. Failure leads to restarting from the bottom, but with new insight into ability combinations and enemy types. The randomness of each attempt makes repeated play essential for improvement. Rather than relying on permanent unlocks, the game gives players access to new jobs, starting traits, or cosmetic elements over time. Each session is a chance to test a different sequence of moves, turning a simple concept into an evolving system of interaction, positioning, and response. The loop is clear: fight, upgrade, climb, repeat.

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