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Let Me In

Game description:

Let Me In begins on a quiet evening, where the protagonist is alone, watching TV in their room. Everything seems ordinary until a knock at the door interrupts the night. There was no expectation of visitors, and yet, someone is standing outside, waiting. The player must decide how to respond—ignore the presence, interact with the stranger, or open the door and face what awaits inside.

A Visitor with Unknown Intentions 

The guest is not like any other. Their words are slow and unsettling, their behavior unusual. They ask to be let in, but their true purpose remains unclear. The player must observe carefully, reading between the lines of their speech and movements. Each choice influences what happens next, and hesitation may not always be the safest option.

Decisions That Shape the Night 

Developed in Ren’Py, Let Me In offers a short but immersive experience centered around choice and suspense. The interaction with the guest determines the outcome, with multiple paths leading to different conclusions. The game presents a scenario where even the simplest decision—opening a door—can change everything.

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