Game description:
I Am Cat is a game that places the player in the role of a household feline, allowing full control over a cat’s daily behavior in a detailed home setting. There are no missions, combat, or puzzles—just the opportunity to move, react, and live like a cat. Whether roaming across furniture, hiding in tight spaces, or observing humans from a distance, the game is designed to reflect the freedom and unpredictability of feline habits. Everything in the environment can be explored, ignored, or disturbed depending on the player’s mood.
Movement And Environmental Interaction
The main interaction system is built around movement and curiosity. Players can walk, run, jump, and swipe at objects. Bookshelves, kitchen counters, and windowsills become paths and platforms. The home is filled with objects to push, bat at, or sleep beside. There’s no score to track—only subtle changes in the world that respond to how the player behaves. Knocking over a glass might alert a nearby human. Staying still for too long might invite a pat on the head or food from a bowl.
In the world of I Am Cat, players can:
· Jump onto shelves and counters
· Scratch at doors and furniture
· Hide under beds or inside boxes
· Follow or avoid humans
· Engage with other animals like birds or dogs
These mechanics form the routine of the cat’s life and allow players to experiment with behavior patterns freely.
Visual Atmosphere And Feedback
The game’s design emphasizes comfort and observation. The camera is positioned low to simulate a cat’s point of view, with visual focus placed on height differences, warm lighting, and moving details like shadows or curtains. Humans appear as large figures whose reactions vary depending on player activity. There’s no text or direct instruction—sound and animation tell the story. A purr might indicate comfort, while a sudden dash suggests surprise or curiosity.
Routine, Change, And Exploration
I Am Cat encourages players to create their own rhythm. The house changes slightly throughout the day, with different sounds, light levels, and human routines offering new things to explore. Players might spend one session sunbathing and another sneaking through cabinets. There’s no pressure to complete tasks or unlock progress—every playthrough is shaped by the cat’s personal exploration and behavior.
I Am Cat creates a relaxing, responsive space where players aren’t guided by objectives but by instinct and mood. By turning everyday moments into the focus of play, the game delivers an experience centered on quiet discovery. Whether playful or passive, each session offers a new way to view the world—from the floor, the windowsill, or the top of the fridge.
Comments