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Death Sketchbook

Game description:

Death Sketchbook is a short narrative-driven mystery game developed by Koro Games, built around a unique sketch-based investigation mechanic. The player steps into the role of a detective tasked with solving a strange case using a supernatural notebook. As they explore a confined scene from a first-person perspective, they must sketch important objects and symbols to trigger revelations. The game’s core concept centers on the idea that drawing isn’t just a method of recording—it's a way to influence the unfolding of the investigation itself.

Mechanics focused on observation

The central gameplay loop in Death Sketchbook involves moving through a scene, spotting relevant clues, and drawing them into a notebook. This cursed sketchbook acts as both a puzzle-solving tool and a narrative device. Players aren’t guided by arrows or markers—instead, they are left to interpret what seems significant. The accuracy of each drawing determines whether the story progresses, making close observation essential. Rather than relying on traditional inventory systems, the game pushes players to connect visual memory with action through manual input.

Interactive systems and features

Though compact, Death Sketchbook includes a set of core features that support its investigative theme:

·         Freeform drawing based on in-world clues

·         Environmental storytelling through static scenes

·         Limited HUD for a focused, immersive experience

·         Narrative progression tied to visual accuracy

·         A self-contained case with a defined ending

This format allows the game to maintain its mystery while also inviting experimentation. Players can try different interpretations of the same clue, and success depends more on attentiveness than speed or trial-and-error.

Visual style and performance

The game is presented in muted, low-light tones that suit the tone of the investigation. The environment is sparse but deliberate, with every object placed to support the mystery. The interface is minimal, allowing full focus on the scene and the notebook. Drawing tools include a brush and eraser with intuitive controls. A recent update fixed issues related to input responsiveness and tool behavior, making the act of sketching smoother. These changes helped align the game’s technical performance with its quiet, methodical gameplay loop.

Audience response and future direction

Death Sketchbook has been praised for its originality and atmosphere, with players highlighting the sketch mechanic as a refreshing alternative to dialogue trees or item collection. Reviews note the game’s short length but see it as a proof of concept with room for future expansion. Several players expressed interest in additional cases or chapters that build on the same mechanic. The game currently supports only English, but translation work has been hinted at in community posts.

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