Game description:
Clues By Sam is a logic game built around daily deduction challenges that rely entirely on certainty. Each puzzle presents a small group of characters, and the player must determine which of them are criminals and which are innocent. The game is played in a browser and follows a fixed daily schedule, offering one new puzzle at a time. There is no narrative progression or carryover between days, which makes each puzzle a standalone exercise in reasoning. Success depends on reading clues carefully and applying strict logic rather than intuition.
Starting Conditions And Fixed Rules
Every puzzle in Clues By Sam begins with a defined setup. Characters are shown in a grid, each with a name and an occupation. One character is already labeled as criminal or innocent, and a clue associated with that character is visible from the start. This initial fact is the only confirmed information available at first. The game enforces a strict rule: players can only label a character when the conclusion is guaranteed by logic. Any move that relies on probability or assumption is blocked, ensuring that all progress is based on proof.
How Information Becomes Available
The puzzle expands gradually as correct decisions unlock new clues. Each time a character is labeled, an additional piece of information appears, often affecting multiple others. These clues may describe relationships, limits, or conditions that restrict what can be true. The player must constantly integrate new information with what is already known. Early clues may seem limited, but their importance often becomes clear later as more constraints are added.
In the middle of a typical puzzle, players repeatedly perform the following actions:
· Reading and interpreting newly unlocked clues
· Comparing new information with existing labels
· Identifying deductions that are logically forced
· Labeling characters only when no alternatives remain
· Revisiting earlier clues to confirm consistency
This loop continues until the grid is fully resolved.
Interface And Cognitive Load
The interface of Clues By Sam is minimal and designed to reduce distraction. Characters are displayed clearly, and clues are written in plain language. Players can visually mute or mark clues they consider resolved, which helps manage complexity as the puzzle grows. There are no timers, scores, or animations that pressure the player. This allows full attention to remain on logical relationships rather than on performance metrics.
Completion And Review
When all characters have been correctly classified, the puzzle ends. The game presents a brief summary, allowing players to review the completed grid. Because puzzles reset daily and do not build on previous days, completion is final for that session. There is no advantage to solving faster, and no penalty for taking time to think.







































































































































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